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Computer Graphics for S. Y. Dip. MSBTE I SCHEME (III Comp - 22318)

SKU: 9789333219426
A. P. Godse, Shakil B. Tamboli, Manish V. Salvi ISBN-9789333219426
10% Discount
₹ 110.00
₹ 99.00
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Unit - I
Basics of Computer Graphics

1.1 Image and Objects, pixel and resolution, Text mode, Graphics mode, Basic Graphics Pipeline, Bitmap and Vector Based Graphics, Applications of Computer Graphics.
1.2 Display Devices : Raster-Scan Display, Random-Scan Display, Flat Panel Display, LED LCD display, plasma, touch screen.
1.3 Output primitives : line, polygon, marker, text.
1.4 Graphics functions and standards.
1.5 Latest trends in Computer Graphics : virtual reality Augmented reality

Unit - II
Raster Scan Graphics

2.1 Basic concepts in line drawing : Line drawing algorithms : Digital Differential Analyzer (DDA) algorithm, Bresenham's algorithm.
2.2 Circle generating algorithms : Symmetry of circle, Bresenham's circle drawing algorithm.
2.4 Polygons - Types of polygons, inside-outside test, Polygon Filling : Seed fill algorithms : Flood fill, Boundary fill, scan line algorithms.
2.5 Scan conversion, Frame Buffers.
2.6 Character generation methods : stroke, starburst, bitmap.

Unit - III
Overview of Transformations

3.1 Two Dimensional Transformations : Translation, Scaling, Rotation, Reflection, Shearing.
3.2 Matrix representations and homogeneous coordinates : Translation Scaling, Rotation, Reflection, Shearing.
3.3 Composite Transformations - rotation about an arbitrary point.
3.4 Three dimensional transformations : Translation, Scaling, Rotation
3.5 Types of projections : Perspective and Parallel projection.

Unit - IV
Windowing and Clipping

4.1 Windowing and clipping concepts : Window to - viewport transformation.
4.2 Line clipping : Cohen Sutherland clipping algorithm, Cyrusbeck, Liang Barsky, Midpoint subdivision.
4.3 Polygon clipping : Sutherland - Hodgeman.
4.4 Text clipping

Unit - V
Introduction to Curves

5.1 Curve Generation : Arc generation using DDA algorithm, Interpolation5.2 Types of curves : Hilbert's Curve, Koch curve, B - Spline, Bezier curves.

 

 

Unit - I
Basics of Computer Graphics

1.1 Image and Objects, pixel and resolution, Text mode, Graphics mode, Basic Graphics Pipeline, Bitmap and Vector Based Graphics, Applications of Computer Graphics.
1.2 Display Devices : Raster-Scan Display, Random-Scan Display, Flat Panel Display, LED LCD display, plasma, touch screen.
1.3 Output primitives : line, polygon, marker, text.
1.4 Graphics functions and standards.
1.5 Latest trends in Computer Graphics : virtual reality Augmented reality

Unit - II
Raster Scan Graphics

2.1 Basic concepts in line drawing : Line drawing algorithms : Digital Differential Analyzer (DDA) algorithm, Bresenham's algorithm.
2.2 Circle generating algorithms : Symmetry of circle, Bresenham's circle drawing algorithm.
2.4 Polygons - Types of polygons, inside-outside test, Polygon Filling : Seed fill algorithms : Flood fill, Boundary fill, scan line algorithms.
2.5 Scan conversion, Frame Buffers.
2.6 Character generation methods : stroke, starburst, bitmap.

Unit - III
Overview of Transformations

3.1 Two Dimensional Transformations : Translation, Scaling, Rotation, Reflection, Shearing.
3.2 Matrix representations and homogeneous coordinates : Translation Scaling, Rotation, Reflection, Shearing.
3.3 Composite Transformations - rotation about an arbitrary point.
3.4 Three dimensional transformations : Translation, Scaling, Rotation
3.5 Types of projections : Perspective and Parallel projection.

Unit - IV
Windowing and Clipping

4.1 Windowing and clipping concepts : Window to - viewport transformation.
4.2 Line clipping : Cohen Sutherland clipping algorithm, Cyrusbeck, Liang Barsky, Midpoint subdivision.
4.3 Polygon clipping : Sutherland - Hodgeman.
4.4 Text clipping

Unit - V
Introduction to Curves

5.1 Curve Generation : Arc generation using DDA algorithm, Interpolation5.2 Types of curves : Hilbert's Curve, Koch curve, B - Spline, Bezier curves.

 

 

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