UNIT - I
OOP concepts - Data abstraction, encapsulation, inheritance, benefits of inheritance, polymorphism, classes and objects, Procedural and object oriented programming paradigms.
Java programming - History of Java, comments, data types, variables, constants, scope and life time of variables, operators, operator hierarchy, expressions, type conversion and casting, enumerated types, control flow - block scope, conditional statements, loops, break and continue statements, simple java stand alone programs, arrays, console input and output, formatting output, constructors, methods, parameter passing, static fields and methods, access control, this reference, overloading methods and constructors, recursion, garbage collection, building strings, exploring string class (Chapter - 1).
UNIT - II
Inheritance - Inheritance hierarchies, super and sub classes, Member access rules, super keyword, preventing inheritance: final classes and methods, the Object class and its methods.
Polymorphism- dynamic binding, method overriding, abstract classes and methods.
Interfaces - Interfaces vs. Abstract classes, defining an interface, implementing interfaces, accessing implementations through interface references, extending interface.
Inner classes - Uses of inner classes, local inner classes, anonymous inner classes, static inner classes, examples.
Packages - Defining, Creating and Accessing a Package, Understanding CLASSPATH, importing packages. (Chapters - 2, 3)
UNIT - III
Exception handling - Dealing with errors, benefits of exception handling, the classification of exceptions- exception hierarchy, checked exceptions and unchecked exceptions, usage of try, catch, throw, throws and finally, re-throwing exceptions, exception specification, built in exceptions, creating own exception sub classes.
Multithreading - Differences between multiple processes and multiple threads, thread states, creating threads, interrupting threads, thread priorities, synchronizing threads, inter-thread communication, producer consumer pattern. (Chapters - 4, 5)
UNIT - IV
Collection Framework in Java - Introduction to Java Collections, Overview of Java Collection frame work, Generics, Commonly used Collection classes - Array List, Vector, Hash table, Stack, Enumeration, Iterator, String Tokenizer, Random, Scanner, calendar and Properties.
Files - streams- byte streams, character streams, text Input/output, binary input/output, random access file operations, File management using File class.
Connecting to Database - JDBC Type 1 to 4 drivers, connecting to a database, querying a database and processing the results, updating data with JDBC. (Chapters - 6, 7, 8)
UNIT - V
GUI Programming with Java - The AWT class hierarchy, Introduction to Swing, Swing vs. AWT, Hierarchy for Swing components, Containers - JFrame, JApplet, JDialog, JPanel, Overview of some swing components- Jbutton, JLabel, JTextField, JTextArea, simple swing applications, Layout management - Layout manager types - border, grid and flow.
Event handling - Events, Event sources, Event classes, Event Listeners, Relationship between Event sources and Listeners, Delegation event model, Examples: handling a button click, handling mouse events, Adapter classes.
Applets - Inheritance hierarchy for applets, differences between applets and applications, life cycle of an applet, passing parameters to applets, applet security issues. (Chapters - 9, 10, 11)