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Decode Modern Software Engineering for JNTU-H 16 Course (IV - II -CSE - CS854PE)

SKU: 9789389750515
Soudamini Patil, Pranjali Deshpande ISBN 9789389750515 Buy E-book Buy Kindle Edition Buy Printed Book
₹ 150.00

UNIT - I Introduction Extreme Programming (XP) - Agile Development : Why Agile - Understanding Success, Beyond Deadlines, Importance of Organizational Success, Introduction to Agility, How to Be Agile - Agile methods, Don't make your own method, Road to mastery, Understanding XP (Extreme Programming) - XP life cycle, XP team, XP Concepts, Adopting XP - Knowing whether XP is suitable, Implementing XP, assessing Agility, Practicing XP - Thinking - Pair Programming, Energized work, Informative Workspace, Root cause Analysis, Retrospectives. (Chapter - 1) UNIT - II Collaborating : Trust, Sit together, Real customer involvement, Ubiquitous language, meetings, coding standards, Iteration demo, Reporting. (Chapter - 2) UNIT - III Releasing : Bugfree Release, Version Control, fast build, continuous integration, Collective ownership, Documentation. (Chapter - 3) UNIT - IV Planing : Version, Release Plan, Risk Management, Iteration Planning, Slack, Stories, Estimating. (Chapter - 4) UNIT - V Developing : Incremental requirements, Customer tests, Test driven development, Refactoring, Incremental design and architecture, spike solutions, Performance optimization, Exploratory testing. (Chapter - 5)

UNIT - I Introduction Extreme Programming (XP) - Agile Development : Why Agile - Understanding Success, Beyond Deadlines, Importance of Organizational Success, Introduction to Agility, How to Be Agile - Agile methods, Don't make your own method, Road to mastery, Understanding XP (Extreme Programming) - XP life cycle, XP team, XP Concepts, Adopting XP - Knowing whether XP is suitable, Implementing XP, assessing Agility, Practicing XP - Thinking - Pair Programming, Energized work, Informative Workspace, Root cause Analysis, Retrospectives. (Chapter - 1) UNIT - II Collaborating : Trust, Sit together, Real customer involvement, Ubiquitous language, meetings, coding standards, Iteration demo, Reporting. (Chapter - 2) UNIT - III Releasing : Bugfree Release, Version Control, fast build, continuous integration, Collective ownership, Documentation. (Chapter - 3) UNIT - IV Planing : Version, Release Plan, Risk Management, Iteration Planning, Slack, Stories, Estimating. (Chapter - 4) UNIT - V Developing : Incremental requirements, Customer tests, Test driven development, Refactoring, Incremental design and architecture, spike solutions, Performance optimization, Exploratory testing. (Chapter - 5)

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