Introduction and Line Generation : Types of computer graphics, Graphic displays - Random scan displays, Raster scan displays, Frame buffer and video controller, Points and lines, Line drawing algorithms, Circle generating algorithms, Mid point circle generating algorithm and parallel version of these algorithms.
Transformations : Basic transformation, Matrix representations and homogenous co-ordinates,
Composite transformations, Reflections and shearing.
Windowing and clipping : Viewing pipeline, Viewing transformations, 2-D clipping algorithms-Line clipping algorithms such as Cohen Sutherland line clipping algorithm, Liang Barsky algorithm, Line clipping against non rectangular clip windows; Polygon clipping - Sutherland
Hodgeman polygon clipping, Weiler and Atherton polygon clipping, Curve clipping, Text clipping.
Three Dimensional : 3-D geometric primitives, 3-D Object representation, 3-D Transformation, 3-D viewing, Projections, 3-D Clipping.
Curves and Surfaces : Quadric surfaces, Spheres, Ellipsoid, Blobby objects, Introductory concepts of spline, Bspline and Bezier curves and surfaces.
Hidden Lines and Surfaces : Back face detection algorithm, Depth buffer method, A-buffer method, Scan line method, Basic illumination models - Ambient light, Diffuse reflection,
Specular reflection and Phong model, Combined approach, Warn model, Intensity attenuation, Color consideration, Transparency and shadows.