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Java Programming for MSBTE (I SCHEME PATTERN S.Y.DIPLOMA COMPUTER ENGG. GROUP & INFORMATION TECHNOLOGY)

SKU: 9789333200295
A. A. Puntambekar, Prashant P. Sawant Swati T. Ghorsad ISBN-9789333200295
15% Discount
₹ 120.00
₹ 108.00
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Unit - IBasic Syntactical Constructs in Java 1a. Write programs to create classes and objects for the given problem.1b. Explain the characteristics of the given Java token.1c. Explain the function of the given operator with example.1d. Construct the expressions using implicit and explicit type conversions to solve the given problem.1e. Develop the programs using relevant control structure to solve the given problem. 1.1 Java Features and the Java Programming Environment, Object Oriented, Compiled, Interpreted, Platform independent, Portable, Robust and Secure, Dynamic.l.2 Defining a class. creating object, accessing class members1.3 Java Tokens and Data types, Constants and Symbolic Constants, variables, dynamic initialization, data types, array and string, scope of variable, typecasting, and standard default values.1.4 Operators and Expressions, Arithmetic Operators, Relational Operators, Logical Operators, Increment and Decrement, Conditional Operators, Bit wise Operators, Instance of Operators, Dot Operators, Operator precedence and associativity, Evaluation of Expressions, Type conversions in expressions, Mathematical Functions - min(),max(), sqrt(), pow(), exp(), round(), abs().1.5 Decision making and looping: If statement, if else statement, nested if else statement, if else if ladder, the switch statement, nested switch statement, The ?: operator, The while statement, the Do while statement, the 'for' statement, break, continue and return statement, nested loops, labeled loops, for-each version of the for loop. 10
Unit - IIDerived Syntactical Constructs in Java 2a. Use Constructors for the given programming problem. 2b. Identify scope and lifetime of a variable in the given program code. 2c. Describe the given visibility control with example.2d. Write the programs by implementing arrays to solve the given problem. 2c. Develop programs using vectors and wrapper classes for the given problem. 2.1 Constructors and methods, types of constructors, nesting of methods, argument passing the 'this' keyword, command line arguments, varargs: variable-length arguments, garbage collection, finalize() method, the object class.2.2 Visibility control public, Private Protected default, friendly private Protected access. 2.3 Arrays and Strings: Types of arrays. creating an array, strings, string classes and string buffer, vectors, wrapper classes, enumerated types. 18
Unit - IIIInheritance, Interface and Package 3a. Apply the identified type of inheritance for the given programming problem. 3b. Differentiate between overloading and overriding for the given example.3c. Develop program using the specified interface.3d. Create user defined package for the given problem.3e. Add class and interface to the given package 3.1 Inheritance: concept of inheritance, Types of Inheritance3.2 Single Inheritance. multilevel Inheritance. Hierarchical Inheritance. method and constructor overloading and overriding. dynamic method dispatch, final variables, final methods, use of super, abstract methods and classes, static members.3.3 Interfaces: Define Interface, implementing interface, accessing interface, variables and methods, extending interfaces, interface references, nested interfaces3.4 Package: Define package, type of package naming and creating packages, accessing package, import statement, static import, adding class and interfaces to a package. 12
Unit - IVException Handling and Multithread-ing 4a. Distinguish the errors and exceptions (if any) in the given example.4b. Develop program for handling the given exception. 4c. Create threads to run the given multiple processes in the given program.4d. Explain the function of the specified phase in thread life cycle using the given example. 4.1 Errors and Exception : Types of errors, exceptions, try and catch statement, nested try statement, throws and Finally statement, build-in exceptions, chained exceptions, creating own exception (throw clause), subclasses.4.2 Multithreaded Programming Creating a Thread : By extending to thread class and by implementing runnable Interface, Life cycle of thread : Thread Methods : wait(), sleep(), notify(), resume(), suspend(), stop(). Thread exceptions. thread priority and methods, synchronization, interthread communication, deadlock. 12
Unit - VJava Applets and Graphics Programm -ing 5a. Describe the given phase of applet life cycle using a typical example. 5b. Develop programs using applet implementation for the given problem.5c. Develop program for implementing the given geometric shape.5d. Develop program for implementing the given font settings. 5.1 Introduction to applets : Applet, Applet life cycle (skeleton), Applet tag, Adding Applet to HTML file, passing parameter to applet, embedding <applet> tags in java code, adding controls to applets.5.2 Graphics Programming : Graphics classes, lines, rectangles, ellipse, circle, arcs. polygons, color and fonts, setColor(). getColor(), setForeGround(), setBackGround(), font class, Variable defined by font class : name, pointSize size, style, font methods : getFamily(). getFont(), getFontname (), getSize(). getStyle(), getAllFonts() and get available font family name() of the graphics environment class. 10
Unit - VIMananging Input / Ouput / Files in Java 6a. Use I/O stream classes in a program to solve the given problem. 6b. Write programs for reading and writing character streams to and from the given files. 6c. Write programs for reading and writing bytes to and from the given files. 6d. Write program to demonstrate use of primitive data types with the specified stream. 6.1 Introduction and Concept of Streams.6.2 Stream Classes.6.3 Byte Stream Classes : Input Stream Classes, Output Stream Classes.6.4 Character Stream Classes. Using streams.6.5 Using File Class : I/O Exceptions, Creation of Files, Reading/Writing characters, Reading/Writing Bytes, Handling Primitive data types. 08
Total Marks 70

 

Unit - IBasic Syntactical Constructs in Java 1a. Write programs to create classes and objects for the given problem.1b. Explain the characteristics of the given Java token.1c. Explain the function of the given operator with example.1d. Construct the expressions using implicit and explicit type conversions to solve the given problem.1e. Develop the programs using relevant control structure to solve the given problem. 1.1 Java Features and the Java Programming Environment, Object Oriented, Compiled, Interpreted, Platform independent, Portable, Robust and Secure, Dynamic.l.2 Defining a class. creating object, accessing class members1.3 Java Tokens and Data types, Constants and Symbolic Constants, variables, dynamic initialization, data types, array and string, scope of variable, typecasting, and standard default values.1.4 Operators and Expressions, Arithmetic Operators, Relational Operators, Logical Operators, Increment and Decrement, Conditional Operators, Bit wise Operators, Instance of Operators, Dot Operators, Operator precedence and associativity, Evaluation of Expressions, Type conversions in expressions, Mathematical Functions - min(),max(), sqrt(), pow(), exp(), round(), abs().1.5 Decision making and looping: If statement, if else statement, nested if else statement, if else if ladder, the switch statement, nested switch statement, The ?: operator, The while statement, the Do while statement, the 'for' statement, break, continue and return statement, nested loops, labeled loops, for-each version of the for loop. 10
Unit - IIDerived Syntactical Constructs in Java 2a. Use Constructors for the given programming problem. 2b. Identify scope and lifetime of a variable in the given program code. 2c. Describe the given visibility control with example.2d. Write the programs by implementing arrays to solve the given problem. 2c. Develop programs using vectors and wrapper classes for the given problem. 2.1 Constructors and methods, types of constructors, nesting of methods, argument passing the 'this' keyword, command line arguments, varargs: variable-length arguments, garbage collection, finalize() method, the object class.2.2 Visibility control public, Private Protected default, friendly private Protected access. 2.3 Arrays and Strings: Types of arrays. creating an array, strings, string classes and string buffer, vectors, wrapper classes, enumerated types. 18
Unit - IIIInheritance, Interface and Package 3a. Apply the identified type of inheritance for the given programming problem. 3b. Differentiate between overloading and overriding for the given example.3c. Develop program using the specified interface.3d. Create user defined package for the given problem.3e. Add class and interface to the given package 3.1 Inheritance: concept of inheritance, Types of Inheritance3.2 Single Inheritance. multilevel Inheritance. Hierarchical Inheritance. method and constructor overloading and overriding. dynamic method dispatch, final variables, final methods, use of super, abstract methods and classes, static members.3.3 Interfaces: Define Interface, implementing interface, accessing interface, variables and methods, extending interfaces, interface references, nested interfaces3.4 Package: Define package, type of package naming and creating packages, accessing package, import statement, static import, adding class and interfaces to a package. 12
Unit - IVException Handling and Multithread-ing 4a. Distinguish the errors and exceptions (if any) in the given example.4b. Develop program for handling the given exception. 4c. Create threads to run the given multiple processes in the given program.4d. Explain the function of the specified phase in thread life cycle using the given example. 4.1 Errors and Exception : Types of errors, exceptions, try and catch statement, nested try statement, throws and Finally statement, build-in exceptions, chained exceptions, creating own exception (throw clause), subclasses.4.2 Multithreaded Programming Creating a Thread : By extending to thread class and by implementing runnable Interface, Life cycle of thread : Thread Methods : wait(), sleep(), notify(), resume(), suspend(), stop(). Thread exceptions. thread priority and methods, synchronization, interthread communication, deadlock. 12
Unit - VJava Applets and Graphics Programm -ing 5a. Describe the given phase of applet life cycle using a typical example. 5b. Develop programs using applet implementation for the given problem.5c. Develop program for implementing the given geometric shape.5d. Develop program for implementing the given font settings. 5.1 Introduction to applets : Applet, Applet life cycle (skeleton), Applet tag, Adding Applet to HTML file, passing parameter to applet, embedding <applet> tags in java code, adding controls to applets.5.2 Graphics Programming : Graphics classes, lines, rectangles, ellipse, circle, arcs. polygons, color and fonts, setColor(). getColor(), setForeGround(), setBackGround(), font class, Variable defined by font class : name, pointSize size, style, font methods : getFamily(). getFont(), getFontname (), getSize(). getStyle(), getAllFonts() and get available font family name() of the graphics environment class. 10
Unit - VIMananging Input / Ouput / Files in Java 6a. Use I/O stream classes in a program to solve the given problem. 6b. Write programs for reading and writing character streams to and from the given files. 6c. Write programs for reading and writing bytes to and from the given files. 6d. Write program to demonstrate use of primitive data types with the specified stream. 6.1 Introduction and Concept of Streams.6.2 Stream Classes.6.3 Byte Stream Classes : Input Stream Classes, Output Stream Classes.6.4 Character Stream Classes. Using streams.6.5 Using File Class : I/O Exceptions, Creation of Files, Reading/Writing characters, Reading/Writing Bytes, Handling Primitive data types. 08
Total Marks 70

 

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